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View Full Version : Awareness and monster health indicator and artifacts



LightBringer
04-23-2005, 01:43 PM
sorry for the problems with the monster health indicator being the same keys as the artifact switcher. what you can do is the following from the monster manager maker.



Anyway there are two possible solutions. They can either download the MonsterManager_1_8 (because they need to have the .int file to change the key settings).

Or they can go into the User.ini in the "[Engine.Input]" section, and do something like this:

GreyMinus=prevhealth
GreyPlus=nexthealth

Kamasha
04-23-2005, 01:46 PM
Huh? I don't get it.. Say I want my artifact weitch to be > and <. What do I type in?

Kamasha
04-23-2005, 01:47 PM
Wait.. is "greyminus" the - key?

LightBringer
04-23-2005, 03:01 PM
nevermind, this isn't working.....yet

LightBringer
04-23-2005, 05:17 PM
ok, this is what you need to do. bind three keys for these commands:

previtem
nextitem
tossartifact

those switch the artifacts, and the third drops an artifact

MrSmiles
04-23-2005, 08:19 PM
i did that long ago

rock
04-23-2005, 09:33 PM
OOPS!

:(

now i have to reedit my ini!

any suggestions as to which keys?

LightBringer
04-23-2005, 10:33 PM
alt-F4. hehe

LightBringer
04-23-2005, 10:49 PM
um. you have to edit your fhiuser.ini file located in the ut2004\fhi2k4\system folder

LightBringer
04-24-2005, 01:05 PM
activateitem is the command to use artifact. bind that if 'u' doesn't work for you.

rock
04-24-2005, 07:45 PM
shouldn't there be a space in there somewhere? :)


Thanks


one other question.


can you please put the monster health and dammage bonus back to where it was. Its tough to kill them with health that seems to be in the thousands for the lowest monsters. It is also immposible when you die from a single hit.

Its extreemly frustrating when the bar keeps moving. I cant gain enough hp and dr to solve the problem.

I have full vamp but it doesnt help.

LightBringer
04-24-2005, 08:00 PM
i will lower their health or damage some.